I fully expect it to expand significantly as I require new functions for my own use, and I am willing to add to it if anyone has requests as well.Ĥ.13.1 And beyond Sessions have been stable for awhile now, opening up the repository. I saw a lot of “I want custom server names with blueprints”, “How can I get network client player names in blueprints” in the answer hub. Since I had to go in and expose more of the session backend to Blueprints anyway I packaged it as a blueprint library plugin for future projects and thought that I would share it here for anyone else that needed it. During this mini project I discovered that the Online Subsystem and Sessions interfaces are really lacking with how much of them are currently exposed to Blueprints. I took it upon myself to make an all blueprint game just so that I would get a better grasp of the system and not get in the habit of ignoring such a powerful tool. Parvan/Metahusk has made a menu example project that also shows the general usage of the plugin, you can view it here:Ī Blueprint Library Plugin that exposes additional Networking/Session/OnlineSubsystem/Friends/Voice features to Blueprints that were missing. Plugin now has two modules, one is AdvancedSessions and one is AdvancedSteamSessions, this will allow me to tie more Steam specific functions in without forcing the steam subsystem to be packaged out with projects that don’t want it.
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