![]() Jumpers: Zombies who are able to jump great heights. In order of least to most knockback - Behemoths, Tanks, All-rounders, Jumpers, Speed Zombies and Headcrab-style. Knockback (KB): How far back a Zombie flies when it is hit. Diving: Jumping off an elevated area or a "roof" to a lower spot, accessible from above. ![]() GLOSSARY (see the section on strategies and Zombie types for more depth): Make up your own good spots, and move around a little! Spice it up a little! If you find a kick ass spot and go there every round, none but the dumbest of zombies will follow you to their death. A skilled GG player is just as inexperienced in ZM as a new CS:S player, except with the bottom-line advantage that they conserve ammo (useless in Infinite Ammo servers) and can aim for the head (which can actually save your life when Hunting. ZM is not GG sure, being number 1 is great (I would know) but the point of ZM is to have fun. If you're faced with a situation in which you don't know what to do, improvise. I can't tell you what to do in every single possible situation in ZM there's infinite possibilities. You don't have to follow everything I say step for step, but it helps. (If you're feeling badass, get a suicide tagline, like "You'll never take me alive." or "Yippee-ki-ai, motherf***er! and then bind it to a key in the same way you bound !ztele.) The most important is to have this command bound: ![]() I'm gonna write this using information I've gathered over the years, and will point out the difference between good and better in each strategy, be it Cading, Roofing, Bridging, Hiding or Hunting. Firstly, there's good players and there's better players. Before I even start to elaborate on techniques for Humans and Zombies, there's a few things I have to say.
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