and Freezing Pulse Freezing Pulse Spell, Projectile, Cold (0-19)% increased Projectile Speed Place into an item socket of the right colour to gain this skill. Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself Leaves a Lingering Blade in the ground for every 3 Projectiles fired Maximum 40 Lingering Blades can be left in the ground at a time Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Projectile Speed Fires 0.1 additional Projectiles 0.5% chance to Impale on Spell Hit Base duration is 6 secondsĭeals (7-633) to (10-949) Physical Damage Projectile Speed: 1300 Fires an arc of knives in front of the caster which deals physical damage. 's projectiles, but won't work on spells like Ethereal Knives Ethereal Knives Spell, Projectile, Physical, Duration (2-75) to (3-113) Added Fire Damage Place into an item socket of the right colour to gain this skill. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased Fire Damage 1% increased Projectile Speed +0.1 to Melee Strike Range 2% increased Damage over Time Deals (110-148)% of Base Attack DamageĦ0% of Physical Damage Converted to Fire Damageĭamage Over Time caused by Projectiles deals 50% less Damage These will explode, causing AoE attack damage to enemies where they land. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. Projectile Speed: 750 Infuses your melee weapon with molten energies to attack with physical and fire damage. 's and Molten Strike Molten Strike Attack, Projectile, AoE, Melee, Strike, FireĮffectiveness of Added Damage: (110-148)% (1-9) to (13-179) Added Lightning Damage Place into an item socket of the right colour to gain this skill. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased Damageġ% increased Projectile Speed Projectiles Pierce 0.1 additional Targets Fires 0.1 additional Projectiles 1% of Physical Damage Converted to Lightning Damage Deals (135-225)% of Base Attack Damageĥ0% of Physical Damage Converted to Lightning Damage The projectiles cannot miss if the melee attack hits a target. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. It does apply to Lightning Strike Lightning Strike Attack, Projectile, Melee, Strike, LightningĮffectiveness of Added Damage: (135-225)% Requires Level 12 Infuses your melee weapon with electrical energies as you swing. The Point Blank effect only works with projectile attacks, such as those made with a bow or wand. A skill either has Point Blank or does not. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. It does not grant a bonus to your character, but to skills in sockets connected to it. Supported Skills deal (0-38)% increased Projectile Damage This is a Support Gem. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills deal 0.5% increased Projectile Damage Supported Skills have 2% chance to Knock Enemies Back with Hits at Close Range Projectiles from Supported Skills Pierce all Targets within 1 units Supported Skills' Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther Point Blank Support Point Blank Support Projectile, Attack, SupportĬost & Reservation Multiplier: 110% Requires Level 18 Supports projectile skills. Distanceįor reference, melee weapons distance range is 5 for one-handed and 6 for two-handed weapons, cold snap has an area of effect radius of 15. Projectiles that travel in multiple segments (such as Arrow Nova Support) include the payload distance in the damage penalty. distance travelled continues to increase as the projectile returns to its point of origin. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0.5% increased Attack Speed 1% increased Projectile Speed 0.5% reduced Projectile Speedįires an additional Projectile Deals (80-100)% of Base Attack Damage Place into an item socket of the right colour to gain this skill. It flies out and then returns to you, in a spinning attack that damages enemies in its path. Projectile Speed: 1000 Throws a spectral copy of your melee weapon. If the projectile changes direction-as is the case with Spectral Throw Spectral Throw Attack, Projectile It is important to note that damage scaling is done with respect to the total distance the projectile has travelled, not its current distance from the point of origin. The projectile deals the greatest amount when initially released, the attack damage will continue decreasing until the maximum projectile distance according to the table below.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |